Minecraft (Bedrock Engine) 261
Other protocols: 137, 141, 150, 160, 201, 274, 282
Compare changes: 137, 141, 150, 160, 201, 274, 282
Jump to: Encoding, Packets, Types, Metadata
Released: May 14th, 2018
Used from version 1.4.0 to 1.4.5
Protocol used in Minecraft: Pocket Edition and variants. The network part of the protocol is managed by RakNet.
Login sequence
- The client sends a Login packet with the details of its game and its account
- The server always replies with a PlayerStatus
- If status field in the packet sent was different from ok the connection is closed
Everything written in the documentation has been tested on selery. The types and the packets without documentation haven’t been tested yet or it’s not clear what their purpose in the game is.
Encoding
Endianness: little endian
Ids: varuint
Array’s length: varuint
Padding: 2 bytes
Packets
Section | Packets |
---|---|
Play | 110 |