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Soupply

Automatically generated libraries for encoding and decoding Minecraft protocols

home / bedrock201 / play / start-game

Start game

Encode/decode this packet in Sandbox

Id: 11

Id (hex): 0B

Id (bin): 00001011

Clientbound: ✔️

Serverbound: ✖️

Fields

Name Type Default
entity id varlong  
runtime id varulong  
gamemode varint  
position float<xyz>  
yaw float  
pitch float  
seed varint  
dimension varint 0
generator varint 1
world gamemode varint  
difficulty varint  
spawn position varint<xyz>  
loaded in creative bool  
time varint  
version ubyte  
rain level float  
lightning level float  
multiplayer game bool true
broadcast to lan bool  
broadcast to xbl bool  
commands enabled bool  
texture required bool  
game rules rule[]  
bonus chest enabled bool  
start with map enabled bool  
trust players enabled bool  
default permission level varint  
xbox live broadcast mode varint  
server chunk tick radius uint  
level id string  
world name string  
premium world template string  
? bool  
world ticks ulong  
enchantment seed varint  

entity id

Player’s entity id that uniquely identifies the entity of the server.

gamemode

Player’s gamemode that may differ from the world’s gamemode.

Constants:

Name Value
survival 0
creative 1
adventure 2

position

Position where the player will spawn.

seed

World’s seed. It’s displayed in the game’s world settings and in beta’s debug informations on top of the screen.

dimension

World’s dimension. Different dimensions have different sky colours and render distances.

Constants:

Name Value
overworld 0
nether 1
end 2

generator

World’s type. It’s displayed in the game’s world settings. In old and infinite world the sky becomes darker at 32 blocks of altitude and in flat worlds it only becomes darker under 0.

Constants:

Name Value
old 0
infinite 1
flat 2

world gamemode

Default’s world gamemode.

difficulty

World’s difficulty. The value is visible in the client’s world settings.

Constants:

Name Value
peaceful 0
easy 1
normal 2
hard 3

spawn position

Position where the client’s compass will point to.

time

Time of the day that should be in a range from 0 to 24000. If not the absolute value is moduled per 24000.

version

Game’s edition. Some behaviours (some entities for example) may only work in a version and not in the other.

Constants:

Name Value
vanilla 0
education 1

rain level

Intensity of the rain or the snow. Any value lower than or equals to 0 means no rain.

commands enabled

Indicates whether the cheats are enabled. If the cheats are disabled the player cannot send commands.

world name

World’s name that will be displayed in the game’s world settings. It can contain formatting codes.