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Skin
Player’s skin.
Fields
| Name | Type |
|---|---|
| name | string |
| data | ubyte[] |
| cape data | ubyte[] |
| geometry name | string |
| geometry data | ubyte[] |
name
Name of the skin. It’s used to render the shape of the skin correctly.
data
Bytes of the skin in format RGBA. The length should be 8192 or 16382.