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Start game
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Id: 11
Id (hex): 0B
Id (bin): 00001011
Clientbound: ✔️
Serverbound: ✖️
Fields
Name | Type | Default |
---|---|---|
entity id | varlong | |
runtime id | varulong | |
gamemode | varint | |
position | float<xyz> | |
yaw | float | |
pitch | float | |
seed | varint | |
dimension | varint | 0 |
generator | varint | 1 |
world gamemode | varint | |
difficulty | varint | |
spawn position | varint<xyz> | |
loaded in creative | bool | |
time | varint | |
version | ubyte | |
rain level | float | |
lightning level | float | |
multiplayer game | bool | true |
broadcast to lan | bool | |
broadcast to xbl | bool | |
commands enabled | bool | |
texture required | bool | |
game rules | rule[] | |
bonus chest enabled | bool | |
start with map enabled | bool | |
trust players enabled | bool | |
permission level | varint | |
? | varint | |
level id | string | |
world name | string | |
premium world template | string | |
? | bool | |
world ticks | ulong | |
? | varint |
entity id
Player’s entity id that uniquely identifies the entity of the server.
gamemode
Player’s gamemode that may differ from the world’s gamemode.
Constants:
Name | Value |
---|---|
survival | 0 |
creative | 1 |
adventure | 2 |
position
Position where the player will spawn.
seed
World’s seed. It’s displayed in the game’s world settings and in beta’s debug informations on top of the screen.
dimension
World’s dimension. Different dimensions have different sky colours and render distances.
Constants:
Name | Value |
---|---|
overworld | 0 |
nether | 1 |
end | 2 |
generator
World’s type. It’s displayed in the game’s world settings. In old and infinite world the sky becomes darker at 32 blocks of altitude and in flat worlds it only becomes darker under 0.
Constants:
Name | Value |
---|---|
old | 0 |
infinite | 1 |
flat | 2 |
world gamemode
Default’s world gamemode.
difficulty
World’s difficulty. The value is visible in the client’s world settings.
Constants:
Name | Value |
---|---|
peaceful | 0 |
easy | 1 |
normal | 2 |
hard | 3 |
spawn position
Position where the client’s compass will point to.
time
Time of the day that should be in a range from 0 to 24000. If not the absolute value is moduled per 24000.
version
Game’s edition. Some behaviours (some entities for example) may only work in a version and not in the other.
Constants:
Name | Value |
---|---|
vanilla | 0 |
education | 1 |
rain level
Intensity of the rain or the snow. Any value lower than or equals to 0 means no rain.
commands enabled
Indicates whether the cheats are enabled. If the cheats are disabled the player cannot send commands.
world name
World’s name that will be displayed in the game’s world settings. It can contain formatting codes.