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Soupply

Automatically generated libraries for encoding and decoding Minecraft protocols

home / bedrock160 / play / add-player

Add player

Encode/decode this packet in Sandbox

Id: 12

Id (hex): 0C

Id (bin): 00001100

Clientbound: ✔️

Serverbound: ✖️

Spawns a player after adding it to the player’s list using PlayerList. If PlayerList is sent after this packet the player will appear to have the same skin as the player who receives this packet. Spawning a player to itself (using the same entity id given in the StartGame packet) will crash the client’s game.

Fields

Name Type
uuid mcpeUuid
username string
entity id varlong
runtime id varulong
position float<xyz>
motion float<xyz>
pitch float
head yaw float
yaw float
held item slot
metadata metadata
? varuint
? varuint
? varuint
? varuint
? varuint
? long
links link[]

uuid

Player’s UUID, should match an UUID of a player in the list added through PlayerList.

username

Player’s username and text displayed on the nametag if something else is not specified in the metadata.